Unicatch is a familiar arcade game made worse in every way possible for the sake of the player’s enjoyment. Grasp wads of toys, collect rare unicorns and shove them all into the exit to get the highscore.
The game was created for a one week game jam in 2014. I worked as the team’s programmer. Anth Rodi worked on 2D art/UI design. Karina Kurmanbayeva worked on 3D modeling.
The main programming language I used to code the game.
The engine used.
The IDE used with Unity.
Used for pseudo code and problem solving.
Used to modify graphics.
Used to manage all tasks.